baltec1 wrote:Hulk and Mack:
Cant use the slots they have due to not enough CPU, they require a mod/rig/implants to actually fit. Tank is fairly poor not becaue of the base stats but because of the lack of slots, CPU and powergrid.
Covetor and retriever:
1 mid and 3 lows does not a good ship make. Zero fitting room on them simply due to the lack of slots let alone, this makes then fodder to anything.
skiff and procuror:
Overtanked for their class (battleship base tank on a cruiser sized hull) means they effectively invalidate the other 4 barges.
All together this barge change is making all the same mistake that last two made. We need a radical rethink.
Skiff and proc should get their base hp brought back down to normal levels, keep the combat bonus to drones, get a few more slots and fitting room to open up options and allow for a decent combat fit. They are now perfect mining escorts/defence boats for both fleet work and solo.
Retriever and mackinaw both need a good deal more slots and CPU/PG so they can actually have options when fitting them. CCP need to get creative here so I would say go radical. Give them two utility highs and a small bonus to remote shield boosters. Alter the cap to compensate. Again, they need the ability to actually fit a decent setup, 1 mid and 3 lows are next to useless.
Covetor and Hulk should be the go to strip miners, they also need more fitting slots and CPU/PG to actually fit things.
I would also alter the cargo expanders to also impact the ore hold and reduce the hold on barges to compensate. All barges would be able to hold at least two cycles as a base with the option of improving that if they so wish.
T1 barges need fitting slots and CPU/PG on par with cruisers with similar potential defenses.
T2 need to have fitting slots and cpu/pg somewhere between force recons and heavy assault ships with similar potential defenses.
One of the oldest complaints about mining is how boring it is so lets inject some fun into it. Lets have mining fleets that can defend themselves rather than have miners forever relegated to prey and victims. Lets have miners able to support eachother and fend off a small gang that attacks them, let mining have actual skill involved ranther than everyone picking the skiff because it have a big base tank and mining AFK all day. Give miners content.